Announcement Ask the CMs in English

Discussion in 'Headquarters Archive' started by CM Greg, Jul 14, 2015.

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  1. Shiladitya

    Shiladitya Padavan

    Ah but didn't you know? they were planning to release guild wars as a surprise gift in release 156/157. They will go on updating without correcting until they either get better or destroy themselves lol. At the current rate probably the latter ;-)
     
    Yash786 likes this.
  2. Yash786

    Yash786 Forum Apprentice

    Yeah I agree that identify legendaries requires a lot of COTs but getting COTs was easy.. can farm a bunch in m2 in just 2-3 runs, can even buy from shop when discount is available. But now farming gold was a headache. To tell you the the truth I haven't crafted any legendary or extraordinary since workbench was F up. Thats why farming was fun before.. we get gear + COTs to identify them + free workbench. That system itself was fun.
     
  3. Yogo

    Yogo Forum Great Master

    looking awesome:)

    We would be able and capable of putting a wee team up but all in all- yes- the players are really upset and do not log in as often as before. The same seems to be happening with my friends outside of my guild- they seem to be more offline than online right now. When I ask them again and again go get here and express their views and pour out their constructive criticism and tell our CMs what they think went wrong with the game they always say something along the lines: ' You know what- I'm tired of this- I've been there so many times writing comments , asking, pleading and they just do what they want anyway' , That sounds very negative- I know..but that is what people feel and say- at least some of them..and that's veterans who played the game from day one.
     
    Last edited: Sep 10, 2015
    semen470 and Darwarren like this.
  4. Veritas

    Veritas Forum Mogul

    Hello everyone

    it is useless to write on forum ,BP don't listen the community and crash the game.
    the game is death
     
  5. _Dragonscale_

    _Dragonscale_ Advanced

    Okey-dokey.
     
  6. Armando

    Armando Forum Connoisseur

    I confess I am spamming now, I already posted the questions below on facebook.
    But I wanted to make sure you see them in time for the preparation of the twitch stream tomorrow... :rolleyes:
    Thanks in advance for some answers (if not on twitch, here is also fine...)

    Here are my questions for the game design, in descending order of importance:

    - Currently, items of level 46-50 seem to have worse or only slightly increased individual enchantment values compared to items lvl 43-45.
    Is it a bug? Are you planning to enhance these enchantment values? Especially for critical hit rate, it seems absolutely necessary, or those old lowlevel weapon ornaments will never become obsolete.

    - What do you see as the long term motivation for PvP? As there are virtually no benefits from PvP for PvE anymore, I lost interest in it. Suggestion: give us a few more points to distribute on knowledge and experience trees, unlocked via PvP. If you play PvP only to get better in PvP, that is no motivation for me.

    - What are your current thoughts about damage mitigation in PvP? The damage dealt by spellweavers with fireballs and by rangers with explosive arrows seems ridiculous.

    - Crafting 2.0 is announced for R158 in the community roadmap. Will it give us more influence on crafting results, e.g. on the type of enchantments, by chosing input items accordingly?

    - Would you please give the DK some "passive" healing talent on the furious battlecry back. We need a skill to recover BETWEEN fights, not only from lvl 46. Not needed on the dragon hide, though, in my opinion - healing by damage is enough there.

    - You did an amazing job on the design of the new maps! However, they are rather unattractive for lvl 50 players for repeated playing, as drops are not satisfying.
    Can you please create a farming map (lvl 50) or other kind of long term motivation for Lor'Tac maps, apart from only achievements and some unique sets?
    There are already voices demanding a "hard mode" of the new maps.

    - I also love the new design/outlook of item drops from the parallel worlds. But it seems when you craft them together, the result is always a normal-looking item. Is it a bug? Will you fix it?

    - Level 46+ characters get only very low andermant numbers per drop from worthy opponents, even if the mobs are just 2-3 levels below the char. Are you going to fix this?

    Thanks!
     
    Last edited: Sep 10, 2015
    semen470, Darwarren and Yogo like this.
  7. Novadude

    Novadude Commander of the Forum

    My suggestion to the cms would be to drop the 2 pt talent for extra rage on furious battle cry and add a 10% over 5 seconds heal talent there.
     
  8. cdeepal

    cdeepal Forum Baron

    I would like to make some replies to this, as I don't think some of your claims are entirely correct.

    Why would you want to do PvP if you have no interest in it?
    Why is it necessary to receive PvE benefits by participating in PvP?
    I don't see any point in that. As far as I am concerned, my only interest is in PvP. I have no interest in PvE.
    But, we are forced to do PvE in order to get better at PvP.

    Same goes for SM and DKs too. Everyone is now doing ridiculous damage. SM with their 2 turrets carries a way too powerful a punch.
    DKs can one hit SMs now.

    Sorry, but I think nerfing a DKs a bit was necessary. and my main is a DK too. They were simply unbeatable before R155.
     
  9. vojza

    vojza Board Analyst

    And what about mighty Blizzard Entertainment with his fully original dia3 and another games series ? ;^)
     
  10. stelt

    stelt Forum Greenhorn

    If you people realy want this game to be fixed and playble just stop playing and dont pay any money only then they will do something otherwise your complains are worthless
     
  11. Excalibur1974

    Excalibur1974 Junior Expert

    This should be the real feedback, but the trick never works in the short-end term in any of loyal-customers enterprise.

    Further, i can bet that most of people complaining and saying "ok, always paid for a premium account, from now on you can forget my money" will NOT really do what they're claiming.
    They will pay again for a premium account, it's a basic market principle. Oh, it's true, maybe you are thinking "What the hell? I'm not so idiot" and you are perfectly right, it's not being an idiot, it's a matter of being humans :D

    It's obviously easier if you never pay for a premium as a general principle: the game is presented as "free to play"? Ok, so i will force me to not pay anything at all, forever. But this case is part of a gaussian tail collecting 'exceptions' like me.

    All above for the short-term. We all wait and hope that things will go better (despite Murphy is clearly against us :p), premium still paying and free still free, no change from the point of view of 'great numbers statistics'.

    For the long term the Premium income for BP will really decrease, but the root cause will not be players that are converting themselves from premium to free, instead there will be a concrete number of premium accounts that will abandon the game forever.
     
    Yogo and crazyelli like this.
  12. tassadar1977

    tassadar1977 Forum Expert

    sorry to ask this if its been asked before, but is it recognized as a bug or is it by design that when you craft 4 lvl50 items you can get a lvl49 item?
     
  13. Mario_Boss

    Mario_Boss Regular

    To be honest if skill/knowledg/fame trees were same i would go premium.
    I am free to play, never premium, never spend 1€ on andermants, but i spend a lot of my time and now i have more obligations so i tought to compesate my time with premium but now after r155 i won't go for that solution. Now i play 1-2h top per day, most days just daily q, and only thing that keep me in game are great people and friends... when 1 of them quit it will be end for all of us...
     
    Darwarren likes this.
  14. trakilaki

    trakilaki Living Forum Legend

    vojza we are not talking about games and the publishers ... we were talking about BP's staff and where they came from to BP.
    No ... the game will change before reaching the targeted market.
    Yes I get it too. What a joke they are ... "I love the game expansion" they say.
    Really? It is like the mother saying "my son is the best son in the world I love my son" ... or the son " My mom is the best mom in the world" ... ahahahhaha.
    And they are playing/testing the normal maps in god mode with red essences on.

    [​IMG]

    I can't refrain but to quote Master Tang again:

    " I must apologize for Wimp Lo, he is an idiot. We have purposely trained him wrong, as a joke. "
    -- Master Tang
     
    Last edited: Sep 11, 2015
    mrmlja, bendover, Yogo and 3 others like this.
  15. matami

    matami Someday Author

    thank you for not answering in any about any question in twitch. :mad:
    oh unless we needed to read that between the lines so that would probably be same answer for everything:

    we are monitoring = we are doing absolutely nothing to this at the moment o_O
     
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  16. Mario_Boss

    Mario_Boss Regular

    Jason, dude, you are ruining the game not only for dk but for all clases. We loved it like it was.
    Dk used to have healing on fbc and dragon hide if you wanna put your "brilliant" new system into game you should leave healing on fbc and dragon hide (both 5 points). And one more thing, i bust my bottom like many other players in pvp for that "bonus" skill on lvl 40 fame tree now it is taken away from us for every 60+ sec... think about that...or don't...

    Better late than never
     
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  17. moby31

    moby31 Regular

    hi all
    Dear Jason first of all new idea of balancing Dro have put everything up side down
    many players left personally i'm more out than in being here on my current main char since 2012 .
    Dk was't an issue its regeneration skill yes ,U should Nerf thier hp skills a bit remove potions from arena and here we go we have some taste of balance ...but now dk is like a paper doll against mag with 2.5k base dmg ,u have created super op chars claiming that we have a new skills system and everyone can play as they want,sure... , those are not the changes I stand for
    What u gonna do about low lvl items used by many players who always had and still have advantage ahead of the rest ??? removing critical rate ,whatever your plans are , should apply to those items too cuz as far as i remember it was a long term overlooked bug ...
     
    Last edited: Sep 11, 2015
  18. CM Haruki

    CM Haruki Community Team Team Drakensang Online

    Hey there avid creatures,

    just a quick jump in!! I will be answering more extensively some of your comments on Monday.

    See yah!
     
    MegaNuker and Yogo like this.
  19. Yogo

    Yogo Forum Great Master

    There have been solutions suggested in the past. For example let's take weapon adornments with let's say 3x or 4x Critical Hit Value. I will show AGAIN the one I have and I am sure that there are players who have much better ones:

    [​IMG]


    now let's see AGAIN the difference between items - low level vs. level 50 ( lev. 45 weapon adornments had the same or even WORSE bonuses as those at level 50 so I'm not even showing those) :


    [​IMG]


    Now.. why Can't you just give Items level 50 around 350 critical Hit Value ? Everybody would be happy- veterans who own low level items will be able still use them and new players will have decent items level 50? Actually JASON- cos' this is you Sir I would like to address this issue personally with- could you and your team make weapon adornments, rings , amulets and belts level 50 have over 400 Critical Hit Value in each bonus? You were talking about complicated formulas and systems used before r 155, well Jason- let me tell you this- if I have around 55% (over 6000) Critical Hit Value I see great YELLOW hits all the time but you know that it is impossible to have it now without a quiver. Please give us more Critical Hit value so that we can reach over 50% using a shield- just like before r155. It was great and it made sense- now it feels really dull and poor.
     
    Last edited: Sep 11, 2015
  20. fourtwenty68

    fourtwenty68 Board Analyst

    great,but we want action,
    we need better drops in the maps,no whites and greens or blues and more legends and gold-not cooper n silver for our levels.
    we r very upset,the F U N has gone.our toons are crap now for the years we put into them.:(
    make crafting free for all these green drops they put in here then.
    tell the devs and ur boss to smartin up.;)
     
    bendover and Yogo like this.
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