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Discussion in 'Headquarters Archive' started by CM Greg, Jul 14, 2015.

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  1. fourtwenty68

    fourtwenty68 Board Analyst

    release ?,
    new level 50 only open area map "Cradle of Hope" (must be in a group to enter) mobs are twice as strong.
    every third mob killed drops an extro or legend. no whites,blues or greens
    mobs drop 1-5 gold coins.
    basic chests drops 10-20 lock picks.
    mobs drop level 50 green ess.
    random encounter with super boss, drops legends or unique and red ess and gold,chances of epic mounts and costumes and permanent emotes.
    ;);)


     
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  2. _Baragain_

    _Baragain_ Living Forum Legend

    And if wishes were fishes, we'd all be wet.
     
  3. bearslady03

    bearslady03 Forum Greenhorn

     
  4. Darwarren

    Darwarren Count Count

    There are 2 notable members lists, 1 by most trophy points, and 1 by most likes.
    Most of the names in the trophy points list are strangers to me. Maybe they have left the game.
    Most of the names in the most likes list are very not so happy with DSO, or so it seems to me.

    What does that tell you about DSO success with customer satisfaction and loyalty?
     
    jayr3d likes this.
  5. jayr3d

    jayr3d Regular

    surely not rewardable lawlll, on the side note to Devs and CM what were you guys thinking when you guys came up with this idea of how much GOP a item is worth or GOLD,???????????? it costs me 134 MILLION! GOP to lvl my wand from lvl 49 to 55 ???????????????? wdf lol it costs so much Gold to change gear from pvp to pve then to bossing etc and the gold we make ffrom farming doesnt add up to it
     
    Last edited: Sep 8, 2015
  6. bendover

    bendover Junior Expert

    Noobpoint, why do you force me to play 3 hours to do the daily mission. I don't like pvp, I don't want to play pvp. I don't want pvp missions in my daily missions.
    I played 10 x 5vs5 and won only one. I don't want to pay 80 andermant 10000 times until I get a non-pvp mission.

    And make the drops better... why do you always reduce the drops? Why do green items cost 3-5 silver to sell? They are level 50 ***, you think we are your slaves? That we're stupid or something and we don't notice? After farming m2 and collecting all greens I can find and selling them, I barely have enough silver to buy green essence and that 60 silver small buff.

    Why do we get 1-2 andermants for killing mobs level 46-47? This is retarded, period. Oh, you're afraid we're gonna get rich over night by getting normal andermant drops, wow, genius bugpoint.

    Who comes up with these brilliant ideas? There are some idiots who take these decisions and don't care about the players. I want to see these idiots on twitch and give some explanations. I think the idiots might be the ones who are in charge of making the $$$.
    Meanwhile everyone's blaming the devs or the cms. Well maybe the devs have some fault, but I think that they may be limited in what they can do by the retards who own them. If the devs say: we want mobs to drop gold, not copper. The owners say: no, that would mean people won't play the jesters anymore. So I say, follow the money trail. And the glyphs needed to upgrade items? and only about 30% increase in glyph quantity from level 50 mobs? That's so stupid. Who do you think will farm for 200m glyphs to upgrade 1 item? I've been playing for 8 months and I don't have more than 10m glyphs on all of my items combined.

    And why don't you have more imagination to make fun daily missions for bigger rewards. Like 50 gold not 2 gold. *** am I going to do with 2 gold? buy 3 x small beer buffs?

    Why don't you come up with many more fun pvp maps? I never play pvp because it's boring, the same old maps, same old players with lightning speed running with the flag from base to base in a few seconds. Same old getting killed in 3vs3 in 2 seconds and then waiting for minutes until the others run around after each other while I'm in spectator mode. Make some cool maps with new rules, something fun.

    And the 5% drop from the guild activity? That's retarded, period. I don't give a &^%#^%# about your 5%
    5% of 100 coppers, that's 105 coppers. Wow thanks, brilliant. I should be grateful for that 5%, thanks so much bugpoint, 5 coppers means a lot, in 3 years I can craft a legendary weapon with that 5% bonus and then melt it because 99.9999999999999999999999999999% of the items are crap, getting a good item is like winning the lottery.
    It's like I'm inviting you for dinner and I'm giving you a big plate of food, but only to smell it. Be grateful I'm allowing you to smell this delicious food.
    Crafting costs so much gold and it's so hard to get gold now.
    Either improve the chances of getting good items (and not by 100% or 200% becuase 100% of 0.00000000000000000001% is still worthless, but really improve the chances, like you can get a really good item in every 10-15 crafts), or increase the gold drops and the prices of items so we can sell them for much more.

    Also, why don't you add an option to lock all the buttons on the screen. Every now and then I click a button by mistake right in the middle of the action and I can't see anything and I die. Or I remove a skill from the skill bar by mistake right when I need it the most.

    Also sometimes I press the button to jump and it jumps on the spot, leaving me in the middle of the mobs with no way to escape anymore. Make it so that it has a minimum jumping distanceu, not jump on the spot, no matter where I keep my mouse pointer. But override that rule for pvp, because you need it for anti-stun when carrying the flag. But in pve it's very annoying when this happens.
     
  7. trakilaki

    trakilaki Living Forum Legend

    What are you talking about ... do some research ... and most of all READ what has been said.
    You are talking about Drakensangfx ... that was the the game available via Friendster ... and it was launched in 2013 for the Philippines, Malaysia and Singapore market. That franchise has been shut down earlier this year.
    No BP's CEO is not lying ... BP can lie to us ... the players ... but they can't lie to their partners. And they have partnership with many big companies ... they can't lie to them. That excerpt above is from the BP CEO's interview with one of their partners ... and most important of all it is from April 2015 ... after this info has been released in public.
    After that let us see what were the steps taken:
    - Drakensang to China --- all preparations have been done
    - " The level of grinding and the level of intensity Chinese players are going through in their games is much higher than you would see in the Western market. " --- we already see that has been accomplished ... today the level of grinding in DSO is at highest since the game launch. --- done
    - " As such, the level of balancing and complexity of your game probably needs to be reviewed " --- done
    - " The Chinese players tend to churn through their games much faster than the Western players " --- https://board-en.drakensang.com/threads/release-151-patchnotes.63380/ --- done

    So now we see nothing is lie ... the game is prepared for the Chinese market ... more or less ... but there is a big problem ... they are losing US the old "western" players ... and there are no guarantees they will be successful in China.


    POKEMON ONLINE!!!
     
    Last edited: Sep 8, 2015
  8. Arechia

    Arechia Someday Author

    Chinese gamers were playing on Friendster too ;)

    Never saw the article you linked (looks like guys from Tencent didn't even try to play this game, only saw some promo-videos...), but it's from March... so even if they still have those plans on their desks and the project will go to China, they will lose not only the US and European gamers. Yes, it's true that Chinese gamers do like games where to build a powerful character and hit the max level you need to play at least a year, but they also want to get great items in the process, without months or even years of grinding or killing specific bosses to get them (they can grind to get upgrades, but not items that will allow them to play comfortably). They want to play in groups and solo - and let's be honest, you can't play solo in DSO. Not to mention, they will never accept such frequent updates with so many bugs (which number is increasing with every next release, even to the point where it's impossible to play for days). So... BP is doing something opposite to what should've been done to interest Chinese gamers to their product (and keep us in the game too) and they think they gonna succeed? o_O
     
  9. CM Haruki

    CM Haruki Community Team Team Drakensang Online



    Hey there,
    "There won't be another hotfix next week, means that the devs are not thinking that there are still problems". Again, this is another assumption that you are making. There are a great number of technical aspects that the team considers prior and after a hotfix, sometimes a fix or a balance takes more time that just a week. Plus the teams work simultaneously in a number of projects, both in the short and in the long run, giving different priority levels. Balancing and fixing Rel155 is inside the pipeline: the most urgent issues will arrive to Rel156 but, as we have said, expect also further balancing in following releases.



    No, you should not envy us. Or maybe yes? If you like challenges, it's indeed a challenging job.

    How I am handling this "inequality"? As I always do: reading, forwarding feedback to the developers of this game, being there when they decided on changes, and then communicating these to you. I am the herald of communication.

    What do I think about R155 and its implications? Well, since you ask for it, here is my personal (and not in any way related to any official mantra in the office) answer: Rise of Balor has been the biggest content update that we have done since the very beginning and it has changed the game at different levels. I lack the comparison fever because I did not played DSO since its official launch but imo it has brought a newer feeling and opened the gate for other cool things that are happening in the background and that you will be able to see in the following months. I love what I see deployed here. I naturally welcome the Skills 2.0 system because of its customization attractiveness and, from the perspective of a PvE focused user, I welcome the idea that I do not have to necessarily play PvP in order to gain me some skills, for instance.

    Any rebalancing of a game is always met with mixed reviews: some people like it, some people do not. There are no exceptions in the gaming world. Now, it does not necessarily mean that changes are a monolithic reality put on your community heads to squash your brains out. That would not make any sense. We purposely do not dig for your dissatisfaction or your disappointment. Since the changes applied here were huge at so many levels, I do understand that some re-calibration needs to happen and I personally understand as well that these changes cannot be applied right on the spot amidst heated debate but need to be thought over, comparing constantly user feedback on forums and social media with actual facts we see from players behavior inside our game.


    No, not really. We are also scanning the forums and reading you. For example, the DAMAGE MITIGATION issue you are commenting is currently being discussed by the team and is something that they are carefully monitoring.


    Emh, correct me if I am wrong but some of the new expansion sets have and reward crit: Gold Dragon set and Corruption set do that. And there are new uniques coming along those lines. ;) And as soon as we have details on the final new moon event sets we will share them with you. Although I would personally venture that they will have those equal or higher bonus (do not quote me on this, I am expressing my personal wish).

    And that will be all for today. See you next time!!

    POKEMON ONLINE!!
     
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  10. trakilaki

    trakilaki Living Forum Legend

    TheChosenOne on Twitch

    [​IMG]
     
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  11. Maulwuerfchen

    Maulwuerfchen Count Count

    it must be a joke :)

    i found 1 andermant at 45er monsters....8 in nahuatlan...is this normal with r155? when yes than why? :)
     
  12. trakilaki

    trakilaki Living Forum Legend

    Yes it is normal ... it is not a bug or something. It is a product of a "long careful balancing".
    They planed how to screw the players for vary long time.
    Now when there is no level 50 map to farm (except Pw and Yolotl) ... of course it is normal to get 1 andermant from the newly introduced monsters.
     
  13. SUPERDOUPER

    SUPERDOUPER Junior Expert

    well that was the plan from the start , make people weak and get all pw mobs op so that players start spedning crazy amount of money on gems and other stuff to try and regain some of their strength they had before
     
  14. Maulwuerfchen

    Maulwuerfchen Count Count

    if i found 1k ander at 45er it would be a hotfix today ;) ....very nice bp
     
  15. trakilaki

    trakilaki Living Forum Legend

    Don't worry ... only thing you can find from level 45 monsters now is nice butt trashing ...
    So yeah ... level 45 monster killing level 50 player is not a reason for hotfix ... like I said it is product of "long careful balancing".
     
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  16. fourtwenty68

    fourtwenty68 Board Analyst

    was gonna say video record the crappy white and green drops and small amounts of ander and coins we get for our great level 50 ENDGAME toons,how can these ppl even talk like its a great game? i'm gonna go watch the grass grow till they fix ito_O
     
    jayr3d likes this.
  17. Yash786

    Yash786 Forum Apprentice

    TO CM HARUKI (as only she is answering in this topic/post)

    1. What will you guys do about PVP
    > Mage's chain lightning stun us and there is no immunity for 4 seconds we get stun again and again and again.
    > PVP is so boring now but PVE is worse

    2. What will you guys do about PVE
    > Monsters are too hard to kill even for endgame players like me.
    > Anderments drops are too low still can get 1 anderment in catacombs (not parallel) and getting 2 anderments in your new maps ( twilight downs, path of fire, oceanus, etc)
    > you guys said no more white jewelry... is it not implemented ?

    3. About ingame bosses
    > you guys lowered our HP, CRITICAL HIT VALUE but increased bosses HP AND DMG TOO.

    4. Why are you guys DESPERATELY trying to make players leave this game.
    > Are you guys satisfied that.... YES WE HAD CREATED SOMETHING PLAYERS CAN NO LONGER EXPERIENCE and now RUINING it.
    > Are you guys transforming game according chinese players as said on above posts.. IF YES FYI china does not compared to all players of the rest of world.
    > Do you need more space on your server for chinese players so you are making us old players leave ?

    PLEASE answer these questions after doing some discussion with team or atleast GREG
    > Don't just type your diplomatic answers
    > As you already said that you are new to this game.... YOU DO NOT KNOW THE REAL GAME AND THE FUN OF PLAYING IT... DOING PVP, FARMING AND ALL before R155. You don't probably know what are Crystal of Truth ( COTs )
     
  18. Yash786

    Yash786 Forum Apprentice

    hahaahahaaa nice one :D
     
  19. fourtwenty68

    fourtwenty68 Board Analyst

    oh that's nice,and where do i get gear for level 50 SW now since it's all white and green drops on 46-49 maps?
    which i crafted junk and wasted millions in pvp store.
    i went to thunder crest and can't hardly kill the red mini bosses there as well.
    i worked really hard to get my crit hit and crit damage up,as well as my hp and base damage to kill these mobs and bosses.

    now you all Ruined my character and i can't replace my gear because there are No drops for me to get gear.

    no drops,no gold,nothing.
    level 50 and no where to go and nothing to do,nice work.
    everyday,it's green green green white white white,copper copper copper.
    my character is ruined
    at least in a last ditch effort to please your players make cradle of life and death maps drop big rewards with gold and legends and ander.
    make us want to play or pay, we just want our characters back and a game that's enjoyable.
    all i see is they reversed the roles and rules of the game by switching our characters stats with the creatures in game,making us far weaker and unmanageable and unable to restore ourselves to what we worked so hard for to get where we were.
    please do not overlook this,this is Your EndGame. thx


    ps, there is No Replay Value anymore,now that's something to think about.
     
    Last edited: Sep 8, 2015
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  20. bendover

    bendover Junior Expert

    when you go to take the q1 mission for the ring of life, you can see on it fixed values. The same goes for the death ring.
    But I finished q1 today and I got lower worthless values.
    Why do you lie to us? -.-
    And why is it so hard to give us max stats on the q rings? You think I'm going to farm q1 10000 times until I get max stats? You think I'm going to pay for your stupid 1600 ander buff to get 100% higher chances of getting fragments? You're wrong.
    What a stupid way to squeeze money from people and at the same time waste their time. By making the ones who desperately want the max stats to farm over and over again the same map and hopfuly buy your stupid frag buff.
    Ok, I can understand making the death ring with random stats... because we farm m2 anyway for glyphs and all the other things. So we can complete the mission for the death ring over and over again while doing other things.
    But q1? That's a worthless map, who will farm q1 over and over again?
    Give us fixed stats for the q items, is that so hard to do?
     
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